ServerSync
Dedicated game servers made easy

ServerSync lets players self-host a dedicated game server in minutes — no port forwarding, no config files. Pick a game, name the server, click create. Supports Minecraft, Valheim, Palworld, Satisfactory, and more.
ServerSync is a desktop tool that turns hosting a dedicated game server into a three-step job: pick a game, name the server, click create. No port forwarding, no config files, no router settings. It runs on your own hardware, so the save data and the world stay on your machine instead of a rented box you pay for monthly.
The hard part was never launching the server process – it was everything around it. Every supported game ships its own binaries, config format, update channel, and shutdown behaviour, so ServerSync needed a game definition layer that describes all of that as data rather than code, letting new titles be added without a new build. On top of that sits the connectivity problem: getting friends onto a server behind a home router without asking a non-technical player to open ports. ServerSync solves it with a generated public address plus Steam lobby invites, so joining is a click.
The rest of the tool is about not needing to babysit it. Resource limits cap how much CPU and RAM a server can take so it doesn’t starve the game you’re playing on the same PC, crash recovery restarts a dead server on its own, and local backups let you roll a world back after a bad night. A live console, a monitoring dashboard, and direct file access are there for the players who do want to get their hands dirty with mods and configs. Servers can also be handed off to a friend to co-host while keeping the same public address – the same “anyone can host” idea behind SaveSync, applied to dedicated servers.
Supported games include Minecraft (Java and Bedrock), Valheim, Palworld, Satisfactory, Project Zomboid, Enshrouded, Core Keeper, Don’t Starve Together, and Vintage Story, with more in the catalogue.