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Block vs Tower

Merge puzzle meets tower assault

Block vs Tower

Company: SuperGaming · Game Programmer

Hypercasual merge puzzle game at SuperGaming. Drag and drop blocks, merge to spawn units, and destroy the tower before time runs out.

Block vs Tower is a hypercasual merge puzzle game developed at SuperGaming. The core loop is simple but satisfying: drag and drop blocks, merge matching ones to spawn attack units, and destroy the tower before time runs out. It blends the merge genre with a tower assault mechanic for something that feels fresh in the hypercasual space.

As the Game Programmer, I built the merge system, the spawning and combat logic, and the tower destruction feedback. Hypercasual games live or die by how the first 10 seconds feel, so a lot of effort went into making the drag-and-drop interaction snappy and the merge animations rewarding. Every frame of feedback matters when you’re trying to hook a player who might leave in seconds.

The development cycle for hypercasual games is fast – prototype, test, iterate, ship. Working on this title sharpened my ability to build clean, testable game systems quickly without over-engineering. The constraint of keeping the APK size small and the performance smooth on low-end devices also meant being deliberate about every asset and system.

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